現場から生中継、エイプリル・オニール

Variations : 1

Parts

現場から生中継、エイプリル・オニール

2 / 1
あなたがコントロールしていてミュータントや忍者や海亀である1体が戦場に出るたび、調査を行う。(手掛かり・トークン1つを生成する。それは、「, このトークンを生け贄に捧げる:カード1枚を引く。」を持つアーティファクトである。)
共闘 - キャラ選択

 

「やったわ!誰かが私を狙ってるってことは、私、相当ホットなネタを掴んだってことよね!」

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Vintage
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2026-01-27

Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

 

2026-01-27

To have two commanders, both must have appropriate partner abilities as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

 

2026-01-27

If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Donatello, the Brains and Splinter, the Mentor are your commanders, your deck may contain cards with blue and/or black in their color identity, but not cards with red, green, or white. (If Leonardo, the Balance is one of your commanders, your deck may contain cards with any color or combination of colors in their color identity, regardless of who your other commander is.)

 

2026-01-27

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

 

2026-01-27

You can have two commanders if each one has "Partner—Character select." You can't mix and match them with cards that have other partner abilities.

 

2026-01-27

If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

 

2026-01-27

Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Teenage Mutant Ninja Turtles Eternal
Teenage Mutant Ninja Turtles Eternal