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#24 ⸱ Common ⸱ German |
![]() Variations— Parts— | Aquamöbe1 / 3 Wirf eine Karte aus deiner Hand ab: Vertausche Stärke und Widerstandskraft der Aquamöbe bis zum Ende des Zuges.
LegalitiesLegal Duel Penny Predh Legacy Pauper Vintage Commander Premodern Oathbreaker Paupercommander Not Legal Brawl Future Modern Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Standardbrawl RulingsEffects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
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