Torment (tor) | ||
#24 ⸱ Common ⸱ German |
Variations— Parts— | Aquamöbe1 / 3 Wirf eine Karte aus deiner Hand ab: Vertausche Stärke und Widerstandskraft der Aquamöbe bis zum Ende des Zuges.
LegalitiesNot Legal Standardbrawl Brawl Future Modern Alchemy Pioneer Historic Standard Gladiator Oldschool Historicbrawl Explorer Timeless Legal Duel Penny Legacy Pauper Vintage Commander Premodern Paupercommander Predh Oathbreaker RulingsEffects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
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