Urza's Saga (usg) | ||
#216 ⸱ Uncommon ⸱ Korean |
Variations— Parts— | Shiv's EmbraceEnchant creature Enchanted creature gets +2/+2 and has flying. : Enchanted creature gets +1/+0 until end of turn.
LegalitiesLegal Duel Brawl Penny Predh Legacy Modern Pioneer Vintage Explorer Historic Timeless Commander Gladiator Premodern Oathbreaker Not Legal Future Pauper Alchemy Standard Oldschool Standardbrawl Paupercommander RulingsWhen Shiv’s Embrace’s activated ability resolves, the creature Shiv’s Embrace is enchanting at that time will get +1/+0 (regardless of what creature Shiv’s Embrace was enchanting when the ability was activated). If Shiv’s Embrace has left the battlefield by then, the creature it was enchanting at the time it left the battlefield will get +1/+0.
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