Unstable (ust) | ||
| #118 ⸱ Common ⸱ English | ||
![]() Variations— Parts— | Really Epic PunchTarget creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
LegalitiesNot Legal Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage RulingsThe +2/+2 is permanent. It doesn’t wear off as the turn ends.
A combined host/augment creature will get +2/+2 because it has augment.
You must be able to target a creature you control and a creature you don’t control to cast Really Epic Punch. Note that you can target any creature you control, even if it isn’t a host or doesn’t have augment. It won’t get +2/+2, but it will still fight.
| Market Pricing
Printings
| |||||||||||||||||||||||||||||||||
