Unstable (ust) | ||
#61 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | Ninja+1 / +0 You may activate this card's augment ability any time you could cast an instant. Whenever this creature deals combat damage to a player, Augment
LegalitiesNot Legal Duel Brawl Penny Predh Future Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oldschool Premodern Oathbreaker Standardbrawl Paupercommander RulingsThe creature card with augment isn't put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can't choose a different host, but you can activate augment again if there's another host available.
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