Visions (vis) | ||
#49 ⸱ Common ⸱ English |
Variations— Parts— | Vision CharmChoose one — • Target player mills four cards. • Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn. • Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
LegalitiesNot Legal Standardbrawl Brawl Penny Future Modern Alchemy Pioneer Historic Standard Gladiator Oldschool Historicbrawl Explorer Timeless Legal Duel Legacy Pauper Vintage Commander Premodern Paupercommander Predh Oathbreaker RulingsAll lands changed are changed to the same type.
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