Mobilized District

Variations

Parts

Mobilized District

Land
: Add .
: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs less to activate for each legendary creature and planeswalker you control.

 

Sometimes the strongest weapon you can hold in your hand is another hand.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2019-05-03

An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of Awakening of Vitu-Ghazi), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Mobilized District has been made a 0/0 creature with nine +1/+1 counters on it, activating its last ability will turn it into a 12/12 Citizen creature that's still a land.

 

Market Pricing

 NormalFoil
Low$0.20
Median$0.50
High$4.99
Market$0.30
Direct Low$0.28
Buy at TCGPlayer

Other Printings

 NormalFoil
Commander Masters$0.11
Dominaria United Commander$0.11
War of the Spark Promos
War of the Spark Promos$0.42

Pricing data provided by TCGPlayer