Wilds of Eldraine (woe) | ||
| #201 ⸱ Uncommon ⸱ French | ||
![]() Variations— Parts— | Cendrilaine, trouble-fête2 / 2 Célérité Célébration — À chaque fois que Cendrilaine, trouble-fête attaque, si au moins deux permanents non-terrain sont arrivés sur le champ de bataille sous votre contrôle ce tour-ci, mettez un marqueur +1/+1 sur Cendrilaine.
LegalitiesLegal Duel Brawl Future Legacy Modern Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Penny Predh Pauper Alchemy Oldschool Premodern Paupercommander RulingsOthers are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn.
The permanents that entered the battlefield don't need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state.
Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn.
Each celebration ability has a different effect.
Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won't get more powerful if more than two permanents entered the battlefield under your control in a turn.
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