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#12 ⸱ Mythic ⸱ German |
![]() Variations— Parts— | Felidar-Herrscher4 / 6 Wachsamkeit, Lebensverknüpfung Falls du zu Beginn deines Versorgungssegments 40 Lebenspunkte oder mehr hast, gewinnst du das Spiel.
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Predh Timeless Vintage RulingsIn a Two-Headed Giant game, your life total is the same as your team's life total. As such, the ability triggers if your team has 40 or more life.
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