Zendikar (zen) | ||
#26 ⸱ Common ⸱ English |
![]() Variations— Parts— | Makindi Shieldmate0 / 3 Defender Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
LegalitiesLegal Duel Predh Legacy Modern Pauper Vintage Commander Oathbreaker Paupercommander Not Legal Brawl Penny Future Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl RulingsThis ability triggers on this creature entering, so it will enter with its unmodified power and toughness, and then receive a +1/+1 counter a short time later. It does not enter with the +1/+1 counter already on it.
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