Zendikar Rising Commander (znc) | ||
#125 ⸱ Uncommon ⸱ English |
Variations— Parts— | Cryptic Caves: Add . , , Sacrifice this land: Draw a card. Activate only if you control five or more lands.
LegalitiesLegal Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Pioneer Standard Standardbrawl Timeless Vintage Not Legal Oldschool Pauper Paupercommander Penny Predh Premodern RulingsIf you control two Cryptic Caves and exactly three other lands, you can activate the last ability of only one of the Cryptic Caves. As soon as the cost for that ability is paid, you will no longer control enough lands to activate the ability of the second Cryptic Caves.
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