Zendikar Rising (znr) | ||
#1 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | Allied AssaultUp to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
LegalitiesLegal Duel Brawl Legacy Modern Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsThe value of X is determined only as Allied Assault resolves. Once that happens, the value of X won’t change later in the turn even if the number of creatures in your party changes.
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Other Printings— |