Zendikar Rising (znr) | ||
#1 ⸱ Uncommon ⸱ English |
Variations— Parts— | Allied AssaultUp to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Penny Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Pioneer Timeless Vintage RulingsThe value of X is determined only as Allied Assault resolves. Once that happens, the value of X won’t change later in the turn even if the number of creatures in your party changes.
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Other Printings— |