Zendikar Rising (znr) | ||
#110 ⸱ Common ⸱ English |
Variations— Parts— | Malakir Blood-Priest2 / 1 When Malakir Blood-Priest enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
LegalitiesNot Legal Alchemy Future Oldschool Penny Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Pioneer Timeless Vintage RulingsIf an ability of a creature counts the number of creatures in your party, that number is counted as the ability resolves. If that creature is still on the battlefield when the ability resolves, it'll be counted if appropriate.
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