Zendikar Rising (znr) | ||
#164 ⸱ Common ⸱ English |
Variations— Parts— | Sneaking Guide1 / 1 , : Target creature with power 2 or less can't be blocked this turn.
LegalitiesNot Legal Standardbrawl Oldschool Premodern Future Brawl Alchemy Standard Predh Timeless Legal Duel Brawl Penny Future Legacy Modern Pauper Alchemy Pioneer Vintage Historic Standard Commander Gladiator Historicbrawl Paupercommander Explorer Oathbreaker Timeless RulingsIf the target creature’s power is greater than 2 as Sneaking Guide’s ability tries to resolve, the ability doesn’t resolve. However, if instead the creature’s power is raised above 2 after the ability resolves, it still can’t be blocked that turn.
| Market Pricing
Other Printings— |