Zendikar Rising (znr) | ||
#164 ⸱ Common ⸱ English |
Variations— Parts— | Sneaking Guide1 / 1 , : Target creature with power 2 or less can't be blocked this turn.
LegalitiesNot Legal Alchemy Future Oldschool Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Penny Pioneer Timeless Vintage RulingsIf the target creature’s power is greater than 2 as Sneaking Guide’s ability tries to resolve, the ability doesn’t resolve. However, if instead the creature’s power is raised above 2 after the ability resolves, it still can’t be blocked that turn.
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