Zendikar Rising (znr) | ||
#349 ⸱ Rare ⸱ English |
Variations : 1Parts— | Magmatic Channeler1 / 3 As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. , Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
LegalitiesNot Legal Standardbrawl Penny Pauper Oldschool Premodern Paupercommander Future Brawl Alchemy Standard Predh Timeless Legal Duel Brawl Future Legacy Modern Alchemy Pioneer Vintage Historic Standard Commander Gladiator Historicbrawl Explorer Penny Oathbreaker Timeless RulingsYou choose which card you’ll be allowed to play this turn while Magmatic Channeler’s ability is resolving, but you must follow the normal timing permissions and restrictions for the card when you play it. If it’s a land, you can’t play it unless you have land plays available.
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