Clattering Skeletons

Variations : 1

Parts : 4

Clattering Skeletons

Creature — Skeleton
4 / 3
When this creature dies, venture into the dungeon. (Enter the first room or advance to the next room.)

 

Those who die in the dungeon become its guardians.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Pioneer
Timeless
Vintage

Rulings

2021-07-23

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

 

2021-07-23

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

 

2021-07-23

Dungeons are removed from the game as a state-based action.

 

2021-07-23

Moving into a dungeon room will cause its room ability to trigger.

 

2021-07-23

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

 

2021-07-23

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

 

2021-07-23

A player may only have one dungeon in the command zone at a time.

 

2021-07-23

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

 

2021-07-23

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

 

2021-07-23

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.25
High$4.99
Market$0.10
Direct Low$0.06
Buy at TCGPlayer

Other Printings