Anciens de l'atelier

Variations

Parts

Anciens de l'atelier

Créature : humain et artificier
4 / 4
Les créatures-artefacts que vous contrôlez ont le vol.
Au début du combat pendant votre tour, vous pouvez faire qu'un artefact non-créature ciblé que vous contrôlez devienne une créature-artefact 0/0. Si vous faites ainsi, mettez quatre marqueurs +1/+1 sur lui.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2019-10-04

If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.

 

2019-10-04

The effect of Workshop Elders's triggered ability lasts indefinitely. It doesn't wear off during the cleanup step.

 

2019-10-04

An artifact that becomes a creature due to Workshop Elders can't attack unless you've controlled it continuously since your turn began.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
March of the Machine Commander