Lae'zels Akrobatik

Variations : 1

Parts

Lae'zels Akrobatik

Spontanzauber
Schicke alle Nichtspielsteinkreaturen, die du kontrollierst, ins Exil und würfle dann einen W20.
1—9 | Bringe sie zu Beginn des nächsten Endsegments unter der Kontrolle ihres Besitzers ins Spiel zurück.
10—20 | Bringe sie unter der Kontrolle ihres Besitzers ins Spiel zurück und schicke sie dann erneut ins Exil. Bringe sie zu Beginn des nächsten Endsegments unter der Kontrolle ihres Besitzers ins Spiel zurück.

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Vintage
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2022-06-10

Auras attached to the exiled creatures will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist. When the cards return to the battlefield, they will be new objects with no connection to the cards that were exiled.

 

2022-06-10

Any abilities that trigger during the resolution of Lae'zel's Acrobatics will wait to go on the stack until after it's finished resolving. That means that if you roll 10–20, any abilities that trigger when the creatures are exiled the first time, return to the battlefield, or are exiled the second time can be put on the stack in any order. The active player puts their abilities on the stack first in an order of their choice, followed by every other player in turn order. The last ability to be put on the stack will be the first to resolve.

 

2022-06-10

The creatures you control are exiled before you roll a die. Notably, this means that if any of those creatures have abilities that replace a die roll or trigger due to a die roll, those won't occur.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings