ラエゼルの軽業

Variations : 1

Parts

ラエゼルの軽業

インスタント
あなたがコントロールしていてトークンでないすべてのクリーチャーを追放し、その後、1個のd20を振る。
1-9 | 次の終了ステップの開始時に、それらのカードをオーナーのコントロール下で戦場に戻す。
10—20 | それらのカードをオーナーのコントロール下で戦場に戻し、その後、それらを再び追放する。次の終了ステップの開始時に、それらのカードをオーナーのコントロール下で戦場に戻す。

 

 

 

Legalities

Not Legal
Alchemy
Explorer
Future
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Gladiator
Historic
Legacy
Oathbreaker
Timeless
Vintage

Rulings

2022-06-10

Auras attached to the exiled creatures will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist. When the cards return to the battlefield, they will be new objects with no connection to the cards that were exiled.

 

2022-06-10

Any abilities that trigger during the resolution of Lae'zel's Acrobatics will wait to go on the stack until after it's finished resolving. That means that if you roll 10–20, any abilities that trigger when the creatures are exiled the first time, return to the battlefield, or are exiled the second time can be put on the stack in any order. The active player puts their abilities on the stack first in an order of their choice, followed by every other player in turn order. The last ability to be put on the stack will be the first to resolve.

 

2022-06-10

The creatures you control are exiled before you roll a die. Notably, this means that if any of those creatures have abilities that replace a die roll or trigger due to a die roll, those won't occur.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings