Commander Masters (cmm) | ||
#36 ⸱ Common ⸱ English |
![]() Variations— Parts— | Knighted Myr2 / 2 Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Pauper Paupercommander Vintage RulingsYou can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
| Market Pricing
Other Printings
|