Wandermare

Variations

Parts

Wandermare

Creature — Horse
3 / 3
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on this creature. (It doesn't need to have gone on the adventure first.)

 

"A good steed will carry you home. A great steed will carry you to glory." —Syr Alin, the Lion's Claw

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2019-10-04

Wandermare's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

 

2019-10-04

If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

 

2019-10-04

An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

 

Market Pricing

 NormalFoil
Low$0.05
Median$0.30
High$6.00
Market$0.13
Direct Low
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Other Printings