Cheval d'aventure

Variations

Parts

Cheval d'aventure

Créature — cheval
3 / 3
À chaque fois que vous lancez un sort de créature qui a une aventure, mettez un marqueur +1/+1 sur le Cheval d'aventure. (Il n'a pas besoin d'être parti à l'aventure avant.)

 

« Un bon destrier vous conduira chez vous. Un remarquable destrier vous conduira à la gloire. » —Syr Alin, la Griffe du Lion

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2019-10-04

Wandermare's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

 

2019-10-04

If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

 

2019-10-04

An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings