Dança da Vivenda

Variations

Parts

Dança da Vivenda

Feitiço
Devolva até X cards de artefato e/ou encantamento alvo que não seja uma Aura com custo de mana convertido igual ou inferior a X de seu cemitério para o campo de batalha. Se X for igual ou superior a 6, aquelas permanentes serão criaturas 4/4 além de seus outros tipos.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2019-10-04

If another effect causes one of the returned permanents to become a creature and sets its power and toughness as it does so, that creature will have that power and toughness; it won't be 4/4. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle will remain a 4/4 creature if you crew it.

 

2019-10-04

If a card in a player's graveyard has in its mana cost, that X is considered to be 0.

 

2019-10-04

An Equipment that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached.

 

2019-10-04

An artifact creature or enchantment creature returned this way will be a 4/4 creature.

 

2019-10-04

If X is 6 or more, the artifacts and/or enchantments enter the battlefield as 4/4 creatures. They don't enter as noncreature permanents and then become creatures.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Neon Dynasty Commander