Dança da Vivenda

Variations

Parts

Dança da Vivenda

Feitiço
Devolva até X cards de artefato e/ou encantamento não Aura alvo com valor de mana igual ou inferior a X de seu cemitério para o campo de batalha. Se X for igual ou superior a 6, aquelas permanentes serão criaturas 4/4 além de seus outros tipos.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2019-10-04

If another effect causes one of the returned permanents to become a creature and sets its power and toughness as it does so, that creature will have that power and toughness; it won't be 4/4. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle will remain a 4/4 creature if you crew it.

 

2019-10-04

If a card in a player's graveyard has in its mana cost, that X is considered to be 0.

 

2019-10-04

An Equipment that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached.

 

2019-10-04

An artifact creature or enchantment creature returned this way will be a 4/4 creature.

 

2019-10-04

If X is 6 or more, the artifacts and/or enchantments enter the battlefield as 4/4 creatures. They don't enter as noncreature permanents and then become creatures.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Throne of Eldraine