Edge of Eternities (eoe) | ||
| #304 ⸱ Mythic ⸱ English | ||
![]() Variations : 1Parts : 1 | Cosmogrand Zenith2 / 4 Whenever you cast your second spell each turn, choose one — • Create two 1/1 white Human Soldier creature tokens. • Put a +1/+1 counter on each creature you control.
LegalitiesLegal Alchemy Duel Brawl Future Legacy Modern Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Duel Brawl Penny Predh Future Legacy Modern Pauper Alchemy Pioneer Vintage Historic Standard Timeless Commander Gladiator Oldschool Premodern Oathbreaker Standardbrawl Paupercommander RulingsCosmogrand Zenith’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving. Notably, if your second spell is a creature spell and you choose the second mode for Cosmogrand Zenith’s ability, the resulting creature from that spell won’t get a +1/+1 counter.
Cosmogrand Zenith’s ability will count any spells you’ve cast this turn, which may include Cosmogrand Zenith itself. It doesn’t matter if the other spells resolved, didn’t resolve, were countered, or are still on the stack.
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