Final Fantasy (fin) | ||
| #243 ⸱ Rare ⸱ French | ||
![]() Variations : 3Parts— | Squall, mercenaire SeeD3 / 4 Lamineur — À chaque fois qu'une créature que vous contrôlez attaque seule, elle acquiert la double initiative jusqu'à la fin du tour. À chaque fois que Squall inflige des blessures de combat à un joueur, renvoyez sur le champ de bataille, depuis votre cimetière, une carte de permanent ciblée avec une valeur de mana inférieure ou égale à 3.
LegalitiesLegal Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Standard Standardbrawl Timeless Vintage Not Legal Oldschool Pauper Paupercommander Predh Premodern RulingsIf an effect restarts the game, Starting Town will enter tapped in the new game unless it's your first, second, or third turn of that game.
Starting Town's first ability cares about how many turns you have taken, not necessarily how many turns the game has had, in case you take an extra turn.
A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, Squall's first ability won't trigger if you attack with multiple creatures and all but one of them are removed from combat. Similarly, creatures that enter the battlefield attacking later in combat won't be considered when determining whether or not a creature attacked alone.
If Starting Town enters during another player's turn, it'll enter tapped no matter how many turns they've taken.
If a card in your graveyard has
| Market Pricing
Printings
| |||||||||||||||||||||||||||||||||||||||||||||











