Final Fantasy (fin) | ||
| #140 ⸱ Common ⸱ Italian | ||
![]() Variations— Parts— | Magia di SprintUna creatura bersaglio prende +3/+1 e ha rapidità fino alla fine del turno. Esilia la prima carta del tuo grimorio. Puoi giocarla fino alla tua prossima sottofase finale.
LegalitiesLegal Duel Brawl Future Legacy Modern Pauper Alchemy Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Paupercommander Not Legal Penny Predh Oldschool Premodern RulingsYou pay all costs and follow all timing rules for cards played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty and only if you have an available land play remaining.
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