Judgment (jud) | ||
| #24 ⸱ Rare ⸱ Spanish | ||
![]() Variations— Parts— | IncomunicaciónAl comienzo de tu mantenimiento, sacrifica la Incomunicación a menos que descartes una carta de tu mano. Sáltate tu paso de robar. No puedes ser objetivo de hechizos o habilidades. Prevén todo el daño que se te fuera a hacer.
LegalitiesNot Legal Alchemy Brawl Future Gladiator Historic Oldschool Pauper Paupercommander Pioneer Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Predh Premodern Vintage RulingsThe draw step happens after the upkeep step. If you choose not to pay Solitary Confinement's upkeep cost, you'll sacrifice it. That turn's draw step will happen.
Solitary Confinement prevents all damage that would be dealt to you, not just combat damage.
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