Banishing Light

Variations

Parts

Banishing Light

Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

 

Before all went Aragorn with the Flame of the West—Andúril, like a new fire kindled, Narsil reforged as deadly as of old. And upon his brow was the Star of Elendil.

 

 

 

Legalities

Legal
Duel
Brawl
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Paupercommander
Not Legal
Penny
Predh
Oldschool
Premodern

Rulings

2021-03-19

If a token is exiled this way, it will cease to exist and won't return to the battlefield.

 

2021-03-19

If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.

 

2021-03-19

Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

 

2021-03-19

If Banishing Light leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.20
High$20.00
Market$0.06
Direct Low$0.05
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Other Printings

 NormalFoil
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Foundations Jumpstart$0.03
Bloomburrow$0.06
Starter Commander Decks$0.05
Time Spiral Remastered$2.78
Kaldheim Commander$0.06
The List$0.02
The List
Zendikar Rising Commander$0.10
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