EN

The List (plst)

#KHC-19 ⸱ Uncommon ⸱ English
Banishing Light

Variations : 1

Parts

Banishing Light

Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

 

The Champion reached for a stone, and Heliod placed the sun into her hand. —*The Theriad*

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Penny
Predh
Premodern

Rulings

2021-03-19

If a token is exiled this way, it will cease to exist and won't return to the battlefield.

 

2021-03-19

If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.

 

2021-03-19

Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

 

2021-03-19

If Banishing Light leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Foundations$0.04
Foundations Jumpstart$0.02
Bloomburrow$0.06
Tales of Middle-earth Commander$0.06
Starter Commander Decks$0.05
Time Spiral Remastered$2.78
Kaldheim Commander$0.06
Zendikar Rising Commander$0.10
Jumpstart Arena Exclusives
Theros Beyond Death$0.04

View All Other Printings

Pricing data provided by TCGPlayer