Magic 2012 (m12) | ||
#195 ⸱ Rare ⸱ English |
![]() Variations— Parts— | Skinshifter1 / 1 • Until end of turn, this creature becomes a Rhino with base power and toughness 4/4 and gains trample. • Until end of turn, this creature becomes a Bird with base power and toughness 2/2 and gains flying. • Until end of turn, this creature becomes a Plant with base power and toughness 0/8.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Pauper Paupercommander Pioneer Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Vintage RulingsYou choose the ability's mode when you activate it.
Skinshifter's ability doesn't affect its copiable values. Creatures that enter as a copy of Skinshifter will enter as 1/1 Human Shaman creatures.
Skinshifter's ability doesn't cause it to lose any other abilities it may have.
No matter which mode you choose, Skinshifter will cease to have any creature types it previously had. If you activate its ability choosing the first mode, it will become only a Rhino; it's no longer a Human or a Shaman.
You can activate Skinshifter's ability during any player's turn, but only once on each turn.
No matter which mode you choose, Skinshifter will retain any other card types it may have. For example, if an effect causes Skinshifter to be an artifact in addition to its other types and you activate its ability choosing the first mode, it will be both an artifact and a Rhino creature.
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