Magic 2014 (m14) | ||
#108 ⸱ Rare ⸱ English |
![]() Variations— Parts— | Nightmare* / * Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
LegalitiesLegal Alchemy Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Predh Premodern Timeless Vintage Not Legal Future Oldschool Pauper Paupercommander Standard Standardbrawl RulingsIf you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.
Nightmare’s power and toughness changes as the number of Swamps you control changes.
Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.
The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.
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