Magic 2014 (m14) | ||
#53 ⸱ Rare ⸱ English |
![]() Variations— Parts— | DomesticationEnchant creature You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice this Aura.
LegalitiesLegal Duel Penny Predh Legacy Modern Pioneer Vintage Commander Oathbreaker Not Legal Brawl Future Pauper Alchemy Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsDomestication's triggered ability has an "intervening 'if' clause." That means (1) the ability triggers only if the enchanted creature's power is 4 or greater as your end step begins, and (2) the ability does nothing if the enchanted creature's power is 3 or less by the time it resolves.
Domestication can target, and can enchant, a creature with power 4 or greater. The enchanted creature's power is checked only when the triggered ability triggers and resolves.
If an effect changes the enchanted creature's power until end of turn, it will still have the modified power during your end step.
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