Rise of the Eldrazi (roe)

#61 ⸱ Uncommon ⸱ English
Domestication

Variations

Parts

Domestication

Enchantment — Aura
Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice this Aura.

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2010-06-15

Domestication's triggered ability has an "intervening 'if' clause." That means (1) the ability triggers only if the enchanted creature's power is 4 or greater as your end step begins, and (2) the ability does nothing if the enchanted creature's power is 3 or less by the time it resolves.

 

2010-06-15

Domestication can target, and can enchant, a creature with power 4 or greater. The enchanted creature's power is checked only when the triggered ability triggers and resolves.

 

2010-06-15

If an effect changes the enchanted creature's power until end of turn, it will still have the modified power during your end step.

 

Market Pricing

 NormalFoil
Low$0.20
Median$0.50
High$3.11
Market$0.24
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Double Masters 2022$0.03
Magic 2014$0.11

Pricing data provided by TCGPlayer