Kurkesh, ancestro onakke

Variations

Parts

Kurkesh, ancestro onakke

Criatura legendaria — Espíritu ogro
4 / 3
Siempre que actives una habilidad de un artefacto, si no es una habilidad de maná, puedes pagar . Si lo haces, copia esa habilidad. Puedes elegir nuevos objetivos para la copia.

 

Los Onakke eran maestros de las artes oscuras y el artificio. Sus creaciones siguen esparciendo una magia hedionda y allanan el camino para su regreso.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2014-07-18

A mana ability is an ability that (1) could add mana when it resolves, (2) isn't a loyalty ability, and (3) doesn't require a target.

 

2014-07-18

The copy will have the same targets as the ability it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

 

2014-07-18

Activated abilities are written in the form "Cost: Effect." Some keywords are activated abilities and will have colons in their reminder texts.

 

2014-07-18

If the ability is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. You can't choose a different one.

 

2014-07-18

If the ability has in its cost, the value of X is copied.

 

2014-07-18

If paying the activation cost of the ability includes sacrificing Kurkesh, the ability won't be copied. At the time the ability is considered activated (after all costs are paid), Kurkesh is no longer on the battlefield.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings