オナッケの古きもの、クルケッシュ

Variations

Parts

オナッケの古きもの、クルケッシュ

伝説のクリーチャー — オーガ・スピリット
4 / 3
あなたがアーティファクトの能力を1つ起動するたび、それがマナ能力でないなら、あなたはを支払ってもよい。そうしたなら、その能力をコピーする。あなたはそのコピーの新しい対象を選んでもよい。

 

オナッケは闇の秘術と技巧の達人たちであった。彼らが造った創造物は、今もなお彼の者たちの帰還の準備のために不浄の魔法を広めている。

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2014-07-18

A mana ability is an ability that (1) could add mana when it resolves, (2) isn't a loyalty ability, and (3) doesn't require a target.

 

2014-07-18

The copy will have the same targets as the ability it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

 

2014-07-18

Activated abilities are written in the form "Cost: Effect." Some keywords are activated abilities and will have colons in their reminder texts.

 

2014-07-18

If the ability is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. You can't choose a different one.

 

2014-07-18

If the ability has in its cost, the value of X is copied.

 

2014-07-18

If paying the activation cost of the ability includes sacrificing Kurkesh, the ability won't be copied. At the time the ability is considered activated (after all costs are paid), Kurkesh is no longer on the battlefield.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings