夢魔

Variations

Parts

夢魔

クリーチャー — ナイトメア・馬
* / *
飛行(このクリーチャーは飛行や到達を持たないクリーチャーによってブロックされない。)
夢魔のパワーとタフネスは、それぞれあなたがコントロールする沼の総数に等しい。

 

その蹄の響きは、夢を絶望に変えてしまう。

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Predh
Premodern
Timeless
Vintage
Not Legal
Future
Oldschool
Pauper
Paupercommander
Standard
Standardbrawl

Rulings

2008-04-01

If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.

 

2009-10-01

Nightmare’s power and toughness changes as the number of Swamps you control changes.

 

2013-07-01

Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.

 

2013-07-01

The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Welcome Deck 2017
Welcome Deck 2016
Magic Origins
Magic 2014
Magic 2010
Tenth Edition
Ninth Edition
Eighth Edition
Seventh Edition
Classic Sixth Edition

View All Other Printings