Modern Horizons 2 (mh2) | ||
#17 ⸱ Common ⸱ French |
![]() Variations— Parts— | Myr adoubé2 / 2 À chaque fois qu'au moins un marqueur +1/+1 est mis sur le Myr adoubé, il acquiert la double initiative jusqu'à la fin du tour.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Pauper Paupercommander Vintage RulingsYou can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
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