Modern Horizons 3 (mh3) | ||
#88 ⸱ Common ⸱ English |
![]() Variations— Parts— | Dreamdrinker Vampire2 / 1 Lifelink Whenever one or more +1/+1 counters are put on this creature, it gains menace until end of turn.
LegalitiesLegal Duel Brawl Penny Legacy Modern Pauper Vintage Historic Timeless Commander Gladiator Oathbreaker Paupercommander Not Legal Predh Future Alchemy Pioneer Explorer Standard Oldschool Premodern Standardbrawl RulingsOnce Dreamdrinker Vampire becomes blocked by a creature, giving it menace by putting one or more +1/+1 counters on it won't cause it to become unblocked.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
Multiple instances of menace on the same creature are redundant.
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