Modern Horizons 3 (mh3)

#88 ⸱ Common ⸱ English
Dreamdrinker Vampire

Variations

Parts

Dreamdrinker Vampire

Creature — Vampire
2 / 1
Lifelink
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, it gains menace until end of turn.

 

The dream she tastes will be your last.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pauper
Vintage
Historic
Timeless
Commander
Gladiator
Oathbreaker
Paupercommander
Not Legal
Predh
Future
Alchemy
Pioneer
Explorer
Standard
Oldschool
Premodern
Standardbrawl

Rulings

2024-06-07

Once Dreamdrinker Vampire becomes blocked by a creature, giving it menace by putting one or more +1/+1 counters on it won't cause it to become unblocked.

 

2024-06-07

If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

 

2024-06-07

You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

 

2024-06-07

Multiple instances of menace on the same creature are redundant.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.15
High$20.03
Market$0.03
Direct Low$0.01
Buy at TCGPlayer

Other Printings