Modern Horizons 3 (mh3) | ||
| #421 ⸱ Uncommon ⸱ Italian | ||
![]() Variations : 1Parts— | Amuleto InstabileQuando l'Amuleto Instabile entra nel campo di battaglia, ottieni Ogniqualvolta lanci una magia da una zona diversa dalla tua mano, l'Amuleto Instabile infligge 1 danno a ogni avversario.
LegalitiesLegal Duel Brawl Legacy Modern Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Pauper Alchemy Pioneer Standard Oldschool Premodern Standardbrawl Paupercommander RulingsYou pay all costs and follow all normal timing rules for cards played with Unstable Amulet's last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
If Unstable Amulet leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled.
Unstable Amulet's second ability counts any spells cast from zones other than your hand. These are usually spells cast from exile, the graveyard, or the command zone. It also counts spells cast from outside the game, such as spells cast with Wish or Garth One-Eye's ability.
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