Tanz im Herrenhaus

Variations

Parts

Tanz im Herrenhaus

Hexerei
Bringe bis zu X Artefakt- und/oder Nicht-Aura-Verzauberungskarten deiner Wahl mit jeweils Manabetrag X oder weniger aus deinem Friedhof ins Spiel zurück. Falls X gleich 6 oder mehr ist, sind jene bleibenden Karten zusätzlich zu ihren anderen Typen 4/4-Kreaturen.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2019-10-04

If another effect causes one of the returned permanents to become a creature and sets its power and toughness as it does so, that creature will have that power and toughness; it won't be 4/4. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle will remain a 4/4 creature if you crew it.

 

2019-10-04

If a card in a player's graveyard has in its mana cost, that X is considered to be 0.

 

2019-10-04

An Equipment that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached.

 

2019-10-04

An artifact creature or enchantment creature returned this way will be a 4/4 creature.

 

2019-10-04

If X is 6 or more, the artifacts and/or enchantments enter the battlefield as 4/4 creatures. They don't enter as noncreature permanents and then become creatures.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Throne of Eldraine