Isolation Zone

Variations

Parts

Isolation Zone

Enchantment
When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.)

 

When properly aligned, hedrons become powerful tools of binding.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Penny
Pioneer
Vintage

Rulings

2016-01-22

Auras attached to the exiled creature or enchantment will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

 

2016-01-22

If Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won’t be exiled.

 

2016-01-22

If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.

 

2016-01-22

In a multiplayer game, if Isolation Zone’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.

 

2016-01-22

The exiled card returns to the battlefield immediately after Isolation Zone leaves the battlefield. Nothing happens between the two events, including state-based actions.

 

Market Pricing

 NormalFoil
Low$0.10
Median$0.45
High$4.99
Market$0.50
Direct Low$0.18
Buy at TCGPlayer

Other Printings

 NormalFoil
The List$0.02

Pricing data provided by TCGPlayer