Zone d'isolation

Variations

Parts

Zone d'isolation

Enchantement
Quand la Zone d'isolation arrive sur le champ de bataille, exilez une créature ciblée ou un enchantement ciblé qu'un adversaire contrôle jusqu'à ce que la Zone d'isolation quitte le champ de bataille. (Ce permanent revient sous le contrôle de son propriétaire.)

 

Bien alignés, les hèdrons sont de puissants instruments d'emprisonnement.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pauper
Pioneer
Vintage
Commander
Oathbreaker
Paupercommander
Not Legal
Brawl
Predh
Future
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl

Rulings

2016-01-22

Auras attached to the exiled creature or enchantment will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

 

2016-01-22

If Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won’t be exiled.

 

2016-01-22

If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.

 

2016-01-22

In a multiplayer game, if Isolation Zone’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.

 

2016-01-22

The exiled card returns to the battlefield immediately after Isolation Zone leaves the battlefield. Nothing happens between the two events, including state-based actions.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings