The Key to the Vault

Variations : 1

Parts

The Key to the Vault

Legendary Artifact — Equipment
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2024-04-12

If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.

 

2024-04-12

You choose whether to cast the exiled card as The Key to the Vault’s triggered ability resolves. If you do, you do so as part of the resolution of that ability. You can’t wait to cast it later in the turn. Timing restrictions based on the card’s types are ignored.

 

2024-04-12

If the spell you cast has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

 

Market Pricing

 NormalFoil
Low$0.48
Median$0.87
High$3.59
Market$0.73
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Outlaws of Thunder Junction$1.41
Outlaws of Thunder Junction
Outlaws of Thunder Junction$0.34

Pricing data provided by TCGPlayer