Fateful Tempest

Variations : 1

Parts

Fateful Tempest

Sorcery
Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards.

 

 

 

Legalities

Not Legal
Duel
Brawl
Penny
Predh
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Oldschool
Premodern
Oathbreaker
Standardbrawl
Paupercommander
Legal
Tlr
Duel
Legacy
Vintage
Commander
Oathbreaker

Rulings

2026-03-20

Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.

 

2026-03-20

You pay all costs and follow all timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty and only if you have an available land play remaining.

 

2026-03-20

If a milled card has in its mana cost, X is 0 for the purpose of determining its mana value.

 

2026-03-20

Votes are cast in turn order, and each player will know the votes of players who voted beforehand.

 

2026-03-20

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

 

2026-03-20

Each player must vote for one of the available options. They can't abstain.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.46
High$69.69
Market$0.43
Direct Low$0.01
Buy at TCGPlayer

Printings

 NormalFoil
Secrets of Strixhaven Commander$0.43
Secrets of Strixhaven Commander$0.36

Pricing data provided by TCGPlayer