Shadows over Innistrad (soi) | ||
| #159 ⸱ Rare ⸱ Spanish | ||
![]() Variations— Parts— | Bandida de la Cima Geier3 / 2 Prisa. Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el último turno, transforma a la Bandida de la Cima Geier.
Alfa de la manada Vildin4 / 3 Siempre que un Licántropo entre al campo de batalla bajo tu control, puedes transformarlo. Al comienzo de cada mantenimiento, si un jugador lanzó dos o más hechizos en el último turno, transforma al Alfa de la manada Vildin.
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Timeless Vintage RulingsThe abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.
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