Variations

Parts

Bandido da Cordilheira de Geier

Criatura — Humano Ladino Lobisomem
3 / 2
Ímpeto
No início de cada manutenção, se nenhuma mágica tiver sido conjurada no último turno, transforme Bandido da Cordilheira de Geier.

 

Os cátaros se deram conta de que não a tinham seguido. Ela é que os havia levado até ali.

 

 

 

Alfa da Alcateia Vildin

Criatura — Lobisomem
4 / 3
Toda vez que um Lobisomem entra no campo de batalha sob seu controle, você pode transformá-lo.
No início de cada manutenção, se um jogador tiver conjurado duas ou mais mágicas no último turno, transforme Alfa da Alcateia Vildin.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2016-04-08

The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.

 

2025-01-24

If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.

 

2016-04-08

To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.

 

2025-01-24

If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Shadows over Innistrad