Blood Age General

Variations

Parts

Blood Age General

Creature — Spirit Warrior
2 / 2
: Attacking Spirits get +1/+0 until end of turn.

 

His troops took the Fortress of Caerdoon centuries ago, yet he fights on.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Penny
Pioneer
Timeless
Vintage

Rulings

2021-04-16

Blood Age General’s activated ability affects only Spirits that are attacking as it resolves. If you activate it while no Spirits are attacking, it will have no effect, even if you attack with one or more Spirits later in the turn.

 

2021-04-16

Once the activated ability resolves, Spirits that get the +1/+0 bonus will retain it until end of turn, even after they stop attacking or if they stop being Spirits.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.25
High$2.55
Market$0.10
Direct Low$0.01
Buy at TCGPlayer

Other Printings