Anrufung der Geisterdrachen
Verzauberung
Drachen, die du kontrollierst, haben Unzerstörbarkeit.
Zu Beginn deines Versorgungssegments legst du für jede Farbe eine +1/+1-Marke auf einen Drachen jener Farbe, den du kontrollierst. Falls du auf diese Weise +1/+1-Marken auf fünf Drachen gelegt hast, gewinnst du die Partie.
The last ability will only cause you to win the game if you put a +1/+1 counter on each of five different Dragons with it.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a Dragon you control may become lethal if Call the Spirit Dragons leaves the battlefield during that turn.
If you control a Dragon that is more than one color, you may put more than one +1/+1 counter on it with the last ability of Call the Spirit Dragons.