Tarkir: Dragonstorm (tdm) | ||
| #174 ⸱ Mythic ⸱ French | ||
![]() Variations : 1Parts— | Appeler les dragons-espritsLes dragons que vous contrôlez ont l'indestructible. Au début de votre entretien, pour chaque couleur, mettez un marqueur +1/+1 sur un dragon que vous contrôlez de cette couleur. Si vous avez mis des marqueurs +1/+1 sur cinq dragons de cette manière, vous gagnez la partie.
LegalitiesLegal Duel Brawl Future Legacy Modern Alchemy Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Penny Predh Pauper Oldschool Premodern Paupercommander RulingsThe last ability will only cause you to win the game if you put a +1/+1 counter on each of five different Dragons with it.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a Dragon you control may become lethal if Call the Spirit Dragons leaves the battlefield during that turn.
If you control a Dragon that is more than one color, you may put more than one +1/+1 counter on it with the last ability of Call the Spirit Dragons.
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